![]() It goes further than the first game's technology, allowing you to flatten whole buildings, but it rather pales next to the insane calculations going on in Guerrilla, where legend has it that designers had to be given structural training because their unrealistic buildings kept falling down under the weight of real physics.įor example, I'm watching producer Patrick Bach play through a seemingly complete single-player mission in Bad Company 2 when he's given a laser designator and instructed to paint a meddlesome tank for air support. ![]() ![]() After watching and reading about Volition's Red Faction: Guerrilla earlier this month, you could be forgiven for turning your nose up at Battlefield: Bad Company 2's "Destruction 2.0".
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